Dolphin Quad Core Patch
Встроенное видео Dolphin, full speed Nintendo Wii and GameCube emulation. - posted in Gamecube/Wii Emulation: What is Dolphin. Dolphin is an open source emulator for running.
Quad core support for Dolphin
Sonic Colors ソニック カラーズ Sonikku Karāzu in Japan, Sonic Colours in European and Australian markets is a 2010 platforming game in the Sonic the Hedgehog series. The game has similar gameplay to the 2008 game Sonic Unleashed, using both side-scrolling and third-person perspectives.
Emulation Information edit
Controller Map Overlap
Sonic Colors is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems edit
Dualcore Sensitivity edit
This is a dualcore sensitive game. If your computer is fast enough and you never lag, then this won t cause you any issues. If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash. With a strong enough computer, you can also use single core to completely negate any chance of this happening. SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes. Whether they are faster or slower than single core depends on the computer. Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync.
Odd Spring Textures edit
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache though, when turned on, it TEMPORARILY solves the texture problem.
Glow Effects edit
Glow effect are less subtle than on the Wii.
Text in Credits edit
Letters on the credits are invisible but are still interactive.
Boost Effect edit
Some people have reported that boosting causes a large portion of the viewable area around Sonic to go completely black, making navigation quite difficult, though this bug does not affect game performance. It seems to happen mostly when the internal resolution is set to above 1x native 640x528. This has been fixed in recent builds.
Missing HUD and Menu edit
The Menu and the In-Game Hud may be invisible if you don t enable Custom Projection Hack on Game Properties
ON Development builds the Custom Projection Hack is missing, so the game is broken right now until fixed. Fixed by 4.0-4451.
Enhancements edit
60FPS hack edit
008F2D97 00000001
0090DB0B 00000001
Enter this as an AR code in the game s configuration settings. This patch will unlock the game s frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues nevertheless, the game can still easily be completed. Check Store EFB Copies To Texture Only.. It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering, although this option is not available in recent builds and is not required.
Known problems:
Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
HD Texture Pack edit
Download here
Configuration edit
Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available in the Config template s documentation
Graphics
Config
Setting
Notes
Skip EFB Access from CPU
On
If otherwise, black screen may occur.
Version Compatibility edit
The graph below charts the compatibility with Sonic Colors since Dolphin s 2.0 release, listing revisions only where a compatibility change occurred.
Testing edit
This game has been tested on the environments listed below:
Test Entries
Revision
OS Version
CPU
GPU
Result
Tester
r3661
Windows XP
Intel
NVIDIA GeForce 7100
Around 15FPS.
Windows 7
AMD Phenom X4 3GHz
NVIDIA GeForce 9800 GT
Around 30FPS, lags in some places.
r6423
Intel Core 2 Quad Q8300
ATI Radeon HD 4650
Around 20FPS
Intel Core 2 Quad Q8200
NVIDIA GeForce 9600 GT
Around 20FPS, some minor glitches, black screen on Act II
r6473
AMD Phenom X4
ATI Radeon HD 4850
Around 20FPS, black screen when using pink wisp
r6603
Intel Core i5-750 4GHz
ATI Radeon HD 5870
Around 43 FPS unlimited, normal is 30. Only Some graphic problems, but barely noticeable.
r6790
AMD Athlon II X2 240 2.81GHz
NVIDIA GeForce GT 240
OpenGL: 15-20FPS, no graphic or sound problems at all.
r7027
Intel Core 2 Duo 2.93GHz
ATI Radeon HD 4550
20-28FPS 75 -98, Perfect game play. With No Problem
r7045
Intel Core 2 Quad Q6600
DirectX11: 15-20FPS
r7128
AMD Phenom II X2 3.50GHz
25-30FPS 80 -100, Perfect game play.
r7259
Intel Core i5-760 2.8GHz
NVIDIA GeForce GTX 470
DirectX9: Locked at 30FPS, perfect game play sound. 1920x1080
Louie82Y
AMD FX 4.5GHz
AMD Radeon R9 295X2
DirectX11: Super Perfect Gameplay, use this emulator for sonic colors 1920x1080
Angel X
r7332
AMD Phenom II X4 965 3.4GHz
NVIDIA GeForce GTX 460
DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play sound. 1920x1080
Grounder
r7436
AMD Phenom II X6 1055T 3.5GHz
NVIDIA GeForce GTS 450
Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,
RDilus
r7473
AMD Phenom II X4 955 3.2GHz
ATI Radeon HD 5750
Perfect: Menu: 60FPS, Game: 30FPS sometimes drops 25 28, with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.
Juliannb
r7564
AMD Phenom X4 9350e 2.01GHz
Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I ve disabled Progressive Scan, so black screen never again.
r7612
Intel Quad Core 3.33GHz
Around 25-30FPS 75-100, no graphic sound problem
Sonic1993
r7670
Intel Core i5-2500K 4.1GHz
AMD Radeon HD 6850
Works totally fine. Slight random slowdowns during intense action.
MegaJump
r7671
Intel Core i7-860 2.8GHz
60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies
TimeWalker
r7719
Intel Core i5-2500K 3.3GHz
AMD Radeon HD 6950
Perfect. 30FPS in DX11 with AA Samples 4 quality 16, AF x16, and Internal Resolution x4 2560x2112, at 1920x1080.
3.0-363
Intel Core i5-750
30FPS in DX9 AF16x, AA 9XSSAA , random slowdowns but average is 30FPS,Lock threads to core and OpenMP.
MinorOS
3.0-421
AMD Phenom II X4 3.825GHz
NVIDIA GeForce GTX 560 Ti
FPS varies between 20-30FPS, no matter what settings or plugin I use. Skip EFB Access from CPU seems to help. Guess I need a better processor. The game plays perfectly however.
AgainstYourThought
3.0-458
Mac OS X 10.7.4
Intel Core i7 2.6GHz
NVIDIA GeForce GT 650M
Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is map screen for Tropical Resort. For some reason there the emulator thinks it s running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model older model developed issues and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.
Ac
3.0-715
Intel Core i7-950 4GHz
NVIDIA GeForce GTX 570
Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.
Zharay
3.0-776
AMD Athlon II X4 645 3.1GHz
DirectX9: Works bad and slow. 15FPS DirectX11: Some graphical glitches, often lags. 20-30FPS, OpenGL: Works great and mostly fast, sometimes little lags 25-30FPS 1920x1080
SlaSh L.V.
3.0-787
Intel Core i5-2430m 2.4GHz
Intel HD Graphics 3000
Playable at 19-25FPS, no HUD, and slow gameplay.
Ace12182
3.5
AMD FX-6350 3.9GHz
AMD Radeon HD 7770
Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio.
Randompc1
3.5-367
AMD Phenom II x6 1090T 4.5GHz
ATI Radeon HD 5850
Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.
ekp
3.5-607
Intel Core i7-2630QM 2.9GHz
NVIDIA GeForce GTX 560m
Seems to lag with all graphics cores and settings. I can only get around 60-70 speed and 21-25FPS. performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.
Vgf89
4.0
Windows 8.1
Intel Core i3-4130 3.4GHz
Intel HD Graphics 4400
Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear Nothing typed in the box MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.
Narvy
4.0-135
Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above.
4.0-1546
AMD FX-4130 3.8GHz
AMD Radeon HD 7850
Near perfect. 30FPS no EFB, 30FPS framelimit with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible but still intractable.
RedstoneForge
4.0-4760
Intel Core i5-540M 2.53GHz
NVIDIA NVS 5100M
Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.
4.0-5899
Intel Pentium G3258 3.8GHz
NVIDIA GeForce GT 630
30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution
Quote
5.0-rc-5
Windows 10
Intel Core i5-2500k 3.3GHz
NVIDIA GeForce GTX 650 Ti
Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF
Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED
Willjay_01
4.0-7005
Intel Core i5-4590
AMD R9 280
30FPS with OpenGL and 3X internal resolution
Mors
Gameplay Videos edit.
How to increase speed and flow of movement on dolphin emulator. Enable Dual Core checked. Usually enabled by default, improves performance on multi-core.
This patch will unlock the game s frame rate The graph below charts the compatibility with Sonic Colors since Dolphin s 2.0 Intel Core 2 Quad Q8300 ATI.
Same thing that applies to four cores applies to three. it simply isn t needed. the only way dolphin ll use more than two cores is if dsp-lle is ever in a sufficient usable state that it warrants putting on its own thread.
everyone should have a quad core by now. wrong - it depends what the computer is to be used for. there are in fact many situations when any more than two cores is complete overkill. indeed alot of people still get on perfectly well with just one core, although they are pretty awful for anything more than the lightest of mutli-tasking, e.g. web browsing whilst playing music, and definitely not much good for playing modern games.
i haven t really come across a scenario where my triple core phenom II isn t enough, but then i don t do that much encoding and never game whilst doing anything really heavy in the background, like multithreaded encoding, which is the only realistic way that i could grind my system to a halt.
you are of course right that quads are reasonably cheap now, and amd s low/middle end cpus are pretty much all excellent value. i was going to get an athlon x4 for my budget htpc/gaming rig, but took a risk on a phenom x2 550, and was fortunate to be able to get three cores stable at 3.4ghz wasn t that easy cooling wise, as my case isn t much bigger than an xbox 360, and is alot quieter, which is more than enough for my needs.
woah, easy Hero. i was just trying to put some useful information into this thread regarding the usefulness of quad cores for anyone that happened to read it. not 100 on topic i know but pertinent nonetheless. please, i m not flaming but you should learn to gracefully accept when you re wrong. i do believe that your intentions are right and you were aiming along the right lines - i d certainly recommend that every enthusiast get a quad core, but certainly not everyone. i agree that pc games are starting to take more advantage of 2 cores, although the only game i m aware of where the gpu won t become the experience defining that is to say ruining bottleneck first is gta4, which suffers from poor code translation. for every other game a triple core is for the time being sufficient.
as for the stuff about core unlocking, maxing cpu s, not needing l3 cache and such like, there really isn t much point in me replying.
Dolphin can benefit a lot from quadcores, on the most windows-systems, the 1st and maybe the 2nd core are stressed the most by system-applications.
But you can can tell dolphin to only use the 3rd 4th core taskmanager, so the 1st core can do the windows-stuff, and core 3 4 can fully concentrate on dolphin.
This sometimes gives me a very nice FPS-boost.
Maybe it would somehow be possible two let dolphin automaticly use the last 2 cores.
- AMD Phenom X4 9950
- 4GB DDR2 RAM
- GeForce 260 GTX
- Win 7 Ultimate 64Bit
same thing that applies to four cores applies to three. it simply isn t needed. the only way dolphin ll use more than two cores is if dsp-lle is ever in a sufficient usable state that it warrants putting on its own thread.
For Xenoblade Chronicles on the Wii, a GameFAQs message board topic titled Dolphin configuration for low/mid tier machines.
Sonic Colors
Dolphin - Dolphin is a GameCube / Wii emulator, Idle loop in GPU loop on dual core systems. 1665. Merged Sonicadvance1 merged 1 commit into.